In the wake of the tragic school shooting in Florida, politicians, lawmakers, and celebrities are all talking about what can or should be done to avoid recurrence of such incidents. Apart from the frenzied debates about gun control laws, video games have attracted the limelight yet again. During a recent address on school safety, President Trump hinted that steps need to be taken to control the violence that youngsters see in the video games. You can watch the clip yourself below:
“I’m hearing more and more people say the level of violence on video games is really shaping young people’s thoughts,” the President said. The blame didn’t stop only at video games though. President Trump further talked about the overall violence witnessed in media, saying, “And then you go the further step, and that’s the movies. You see these movies, they’re so violent, and yet a kid is able to see the movie if sex isn’t involved. But killing is involved, and maybe they have to put a rating system for that… You get into a whole complicated, a very big deal.”
Beyond doubt, to a great extent, he is not wrong. None of his words were either sensational or irrelevant. The truth is that indeed the video games rated for grown-ups due to the extreme violence often manage to reach the young kids, and it is happening all the time. Is there a need to change something about the rating related to those games, or is the retail process that needs to be modified regarding such games?
Honestly, as a child, we had never faced problems accessing M-rated games if we could pay for them. It is true that the games back then were not so graphically advanced and the violence depicted wasn’t as much life like. Everything is changed now. We have games such as Grand Theft Auto V which with a few mods, can look as real as photographs, and nobody is oblivious to the great deal of violence and brutality depicted in Grand Theft Auto.
Also, these games are way more addictive than they used to be, and game development is done while ensuring that they give a better adrenaline rush to the players so that they keep returning to play and spend more money.
Is that a part of the overall problem and if yes, then how do we address it? We must take all these things into account because the games that are so close to our heart are bound to keep becoming part of such conversations with each such unfortunate incident.